Our debut game, CYGNI: All Guns Blazing, was first announced in 2020, showcasing an early prototype stage, entirely created, and developed by Nareg and Helen in their spare time. While I take care of all business matters, Nareg leads the production and development of the game as Game Director and 3D Artist. Meher Kalenderian, CEO: KeelWorks is a Scottish video game development and 3D animation company which I founded together with my brother Nareg Kalenderian and Helen Saouma. We talked with KeelWorks about developing its first game, the transition from animation to game development, and how two Epic MegaGrants played a “vital role” in the team’s journey.Ĭan you tell us about your studio, KeelWorks? KeelWorks’ efforts have even caught the attention of Konami, one of the publishers of those classics. Inspired by shoot ‘em ups like RayForce and Gradius, CYGNI: All Guns Blazing seeks to redefine classic gameplay for a modern era. ![]() After honing those skills in film and animation, including a co-founders’ time at famed animation studio Pixar, the team decided to bring its efforts to bear on a video game. That makes sense, as the studio, KeelWorks, originally got its start as a 3D animation company. ![]() It’s one pilot versus an army that has terrible plans for humanity.ĬYGNI: All Guns Blazing is a top-down shoot ‘em up with the presentation of a Hollywood blockbuster. As our pilot forges ahead, tentacled Cthulhu-esque machines of enormous scale rise from below to tear her lone ship apart. The camera pulls away and we become the pilot, dodging and weaving through a storm of colored lasers and mechanical misfits. ![]() A young pilot flies into battle, as the wind and rain whip around her and a battle rages below.
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